SNOWDROP, UBISOFT AND THE UBISOFT LOGO ARE TRADEMARKS OF UBISOFT ENTERTAINMENT IN THE U.S. First Wave X-45 is my pick just due to its fast fire rate. Killing a target increases your health by 6%. The Sharpshooteris a specialization that appears in Tom Clancy's The Division 2. Can only heal each player every 0.20 seconds. This bonus only applies to Eir. With two pieces, you'll get +15% of Skill Haste, with three pieces +10% Skill Power, and with four pieces, you'll get Tactician's Authority. The device can revive downed allies with a portion of their normal health. by Zerthox for Patch 1.7 Last updated: 01/09/2017. General. © 2018 UBISOFT ENTERTAINMENT. The weapon deals 100% more damage when the target is below 30% health. Use a medkit near allies to heal group members and proxies within 20m by 40%. Your damage is increased by 18% against targets with status effects. Kills with the Centurion grants 10% RPM to all weapons. Can only heal each player every 0.20 seconds. Multiple kills stack this bonus up to 5 times. Tom Clancy's The Division 2 r/ thedivision. Grants the user a small portion of incoming damage as healing. The stat distribution for this build is roughly 4/4/8 as going to at least 3832 Firearms and Stamina allows you to meet requirements for various talents including Destructive and Ferocious. Performing a headshot reduces all skill cooldowns by 5%. Weapons. Damage is increase when attacking any hostile identified by the scan. When drawn weapon damage is increase by 20% for 2 seconds. ALL RIGHTS RESERVED. Every kill performed while your Signature Skill is active reduces the cooldown of your other skills by 10%. Sends out a recon pulse that marks allies and hostile through walls and covers. The total firearms for this build will be in the range of: 3584 - 3902, The total stamina for this build will be in the range of: 3583 - 3899, The total electronics for this build will be in the range of: 6950 - 7616, You need to be logged in to add comments to builds, Don't have an account yet? Headshot a hostile to pulse them for 10 seconds. Even with semi decent rolls and not having optimal primary/secondary stats, was still able to solo legendary Napalm on my 4th or 5th try. Weapon swap speed is increased by 50%. Applying Bleed to any target triggers 30% chance per each target within 10m radius. Each bullet you hit with reduces your damage by 1% and your target's damage by 1% up to a max of 20%. The Division 2… Critical hits increase reload speed by 10% to a minimum of 1 second reload time. Individual pieces of gear often lend themselves to specific playstyles in The Division 2, and if you combine powerful loot in the right ways you can create a character that excels in a particular role.. Killing a target regenerates 35% health over 20 seconds. It got too crazy and I finally decided that less is more. It's free and grants a lot features. In a perfect world, you would use five gear mods with Damage to Elites to be able to reach 3832 … Killing a target with this weapon increases Skill Power by 15% for 20 seconds. Each shot with the Liberator grants +5% to your next headshot damage with the Centurion. © 2018 UBISOFT ENTERTAINMENT. Heals all allies within a small radius. Allies in the affected area are buffed, while enemies are debuffed for the same amounts. Killing a target has a 25% chance to instantly refill the magazine. The pulse has an increase range and is capable of locating nearby loot containers. About Division-Builds.com. The stat distribution for this build is roughly 4/4/8 as going to at least 3832 Firearms and Stamina allows you to meet requirements for various talents including Destructive and Ferocious. Petpal and Persuasion on Main Character. ALL RIGHTS RESERVED. No comments yet, maybe you should be first? The device can be used on location or launched to a distant target. Killing a target with a headshot removes 100% sway from the weapon for 8 seconds. Not looking for that. Bodyshot increase headshot damage by 30% for 15 seconds. BETA. The Division 1. Critical hit chance is increased by 5% when using this weapon. © 2018 UBISOFT ENTERTAINMENT. The Division 1.8 Classified Tactician’s Authority Build is the ultimate build for getting the most out any skill combination that you want to use. Kill a hostile with any skill for a 10% of auto refilling all ammo types to capacity. Additionally, the grenade launcher is characterized by high rate of fire (given the type of weapon), which, in combination with a spacious magazine, allows the player to launch multiple grenades in succession, eliminating a group of enemies almost instantly. Sends out a recon pulse that marks allies and hostile through walls and covers. Now, use Sticky Bomb and repeat the process. by cantian336 last updated Jun 27, 2018 Patch v1.8. Both weapons gain the Fire and Fury talents, and the buff durations are increased by 15 seconds. Each bullet embeds itself in the target and detonates 1 second later for 700% of your firearms total. Each hit has a 15% chance to apply the Bleed Status Effect to the target. © 2018 UBISOFT ENTERTAINMENT. Skills. by DatGuyAhmad last updated Feb 13, 2018 Patch v1.8. Each bullet embeds itself in the target and detonates 1 second later for 700% of your firearms total. It allows the player to launch grenades over quite long distances and deal damage to several enemies at the same time. This Skill Power/Electronics build is the perfect set up for running point or playing a support role in any team you are in. Damage is increased by 15%, accuracy and stability mods reduce this bonus. Multiple kills stack this bonus up to 5 times. The Division 1.6 Tactician’s Authority Build – Devastation Incarnate. AND/OR OTHER COUNTRIES. Each hit with Hildr increases critical hit damage by 1% to max of 30%. Posts Wiki. Signature weapon: TAC-50 C Rifle. SNOWDROP, UBISOFT AND THE UBISOFT LOGO ARE TRADEMARKS OF UBISOFT ENTERTAINMENT IN THE U.S. The bomb explodes with a non lethal effect that blinds all targets in range. Roll Coolheaded on it to easily build Signature Skill as well as have Determined to get even more signature skill resources back with kills. It is your continuous passion and support which enables us to continue to build upon The Division 2 experience, and we cannot thank you enough for that. Double trigger fires off both barrels in short succession. TOM CLANCY'S, THE DIVISION, THE DIVISION LOGO, UBISOFT AND THE UBISOFT LOGO ARE TRADEMARKS OF UBISOFT ENTERTAINMENT IN THE U.S. This weapon deals the highest, single-target damage in the game - a headshot hit is capable of taking out most enemies with a single shot, even on highest difficulty levels. Medkit now heals over 10 seconds and will not stop healing when taking damage. Increase your damage by 10% against targets in cover. He claim himself to be a Prince.. - 2H Warfare max, Hydro 2, Geo 2, Scoundrel, rest poin to Retribution (Combo with Guardian Angel) Applying Shock to any target triggers 30% chance per each target within 10m radius. © 2018 UBISOFT ENTERTAINMENT. Medkit now heals over 10 seconds and will not stop healing when taking damage. I would say the most important part of this build are the weapon talents. Builds for the game Tom Clancy's The Division. Increases damage resistance and speed for group members and grants an emergency health boost to the user when taking lethal damage. The first bullet shot when out of combat has a 50% bonus chance to result in a critical hit. Reach low health to increase blind fire accuracy by 20%. The bonus damage is cancelled by reloading, swapping weapons, or exiting combat. Easily create, share, and theorycraft any build for The Division with ease. Missing health segments increase your damage: 1 missing segment +10%; 2 missing segments +25%. Division 2 Tactician Drone Spotter. Automatically triggers on lethal damage when not in a group. What is important, the bullets fired from this weapon are capable of penetrating the target, hitting other … Destroy a hostile's deployed skill to increase Skill Power by 20% for 30 seconds. Division-Buids is an unofficial fanmade website for the community of the game Tom Clancy's The Division to use for creating, sharing, and discussing builds.. The Division 1 Wiki Event Schedule Endgame Activities FAQ Gear Sets Exotics Commendations Community Resources Massive Please. Each shot with the Liberator grants +5% to your next headshot damage with the Centurion. While using the cover, the user deals increased damage and becomes immune to pulses. Enter any cover to reduce recoil by 25% for 10 seconds. TOM CLANCY'S, THE DIVISION, THE DIVISION LOGO, UBISOFT AND THE UBISOFT LOGO ARE TRADEMARKS OF UBISOFT ENTERTAINMENT IN THE U.S. Each critical hit heals you and your group for 1% of your skill power. Releases an automated mine that seeks out hostile targets before exploding on proximity. And there you go, some cracking The Division 2 PVP builds to keep you on top of the pile. Drops a recovery station that removes status effects and makes allies immune while in the affected area. Critical hits with this weapon heal the user for 3% of damage dealt. 4 If your Primary and Secondary Weapon is of the same category they share the free talent. The PvP meta changed substantially after update 1.8.3. SNOWDROP, UBISOFT AND THE UBISOFT LOGO ARE TRADEMARKS OF UBISOFT ENTERTAINMENT IN THE U.S. The Division 2 leveling guide The Division 2 talents. The user can only use their sidearms while the shield is active. Killing a target with this weapon increases Skill Power by 15% for 20 seconds. Whether it be Sticky bomb or cluster seeker bombs or just having a ridiculous first aid heal, you will enjoy this build. Average damage per magazine at optimal range with the primary weapon and all bonuses included, Maximum damage per magazine at optimal range with the primary weapon and all bonuses included, Minimum damage per magazine at optimal range with the primary weapon and all bonuses included, Critical hit chance with the primary weapon, Additional damage dealt with a critical hit from the primary weapon, Damage dealt per bullet with a bodyshot from the primary weapon, Damage dealt per bullet with a headshot from the primary weapon, Average damage per magazine at optimal range with the secondary weapon and all bonuses included, Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included, Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included, Critical hit chance with the secondary weapon, Additional damage dealt with a critical hit from the secondary weapon, Damage dealt per bullet with a bodyshot from the secondary weapon, Damage dealt per bullet with a headshot from the secondary weapon, Average damage per magazine at optimal range with the sidearm and all bonuses included, Maximum damage per magazine at optimal range with the sidearm and all bonuses included, Minimum damage per magazine at optimal range with the sidearm and all bonuses included, Additional damage dealt with a critical hit from the sidearm, Damage dealt per bullet with a bodyshot from the sidearm, Damage dealt per bullet with a headshot from the sidearm, The minimum amount of firearms this build will have, The maximum amount of firearms this build will have when fully optimized, The minimum amount of stamina this build will have, The maximum amount of stamina this build will have when fully optimized, The minimum amount of electronics this build will have, The maximum amount of electronics this build will have when fully optimized, The maximum amount of health this build will have when fully optimized, Toughness is a combination of max health and armor, Health on Kill is a percent of the health you get back when killing an enemy, Additional mitigation vs damage from Elite and Named enemies, How high a resistance to Bleeding this build will have, How high a resistance to Blindness/Deafness this build will have, How high a resistance to Burning this build will have, How high a resistance to Disorientation this build will have, How high a resistance to Disruption this build will have, How high a resistance to Shock this build will have. Join. Tactician Healer. 1 Unique Abilities 1.1 Signature Weapon 1.2 Tactician Drone 1.3 Flashbang Grenade 2 … The total firearms for this build will be in the range of: 2834 - 2961, The total stamina for this build will be in the range of: 2834 - 2961, The total electronics for this build will be in the range of: 8929 - 9882, You need to be logged in to add comments to builds, Don't have an account yet? For newer builds you can take a look at division-builds.com. Damage is increase when attacking any hostile identified by the scan. The weapon reaches max accuracy faster when shouldering. The turret has a reduced range but shoots a column of fire. Division-Buids is an unofficial fanmade website for the community of the game Tom Clancy's The Division to use for creating, sharing, and discussing builds. Kill a hostile while moving to reduce incoming damage by 15% for 10 seconds. Critical hit chance is increased by 5% when using this weapon. ALL RIGHTS RESERVED. Enter any cover to reduce recoil by 25% for 10 seconds. Upon impact, the mine moves between multiple targets and releases a cloud of gas. Click here to register. This build is specifically for Tactician skill users running PvE activities solo. A PvE Build for The Division written by puddled. About Division-Builds.com. With the player talents chosen, you want to use your Sticky Bomb first to take out large groups of mobs which will activate demolition expert and then you use your Cluster Seekers to take out any stragglers as well as proc Shrapnel and Chain Reaction. Allies in the affected area are buffed, while enemies are debuffed for the same amounts. Headshot damage is increased by 12% when using this weapon. Kill a hostile with an explosion to increase explosion damage by 20% for 15 seconds. Increases the turret's damage and pulses attacked targets, making them visible to all allies. While using the cover, the user deals increased damage and becomes immune to pulses. Every bullet fired at an enemy from cover increases weapon damage by 0.5% up to 50%. ALL RIGHTS RESERVED. Can happen once every 10 seconds. Max is 200%. Reinforces a cover, increasing weapon performance and damage mitigation for all allies behind it. The pulse has an increase range and is capable of locating nearby loot containers. Killing a target with a headshot removes 100% sway from the weapon for 8 seconds. Official. Set Bonus (5, Classified only): +5% Skill Haste, +5% Skill Power Massive. Drops a recovery station that removes status effects and makes allies immune while in the affected area. The Division 2. The pulse protects the user and all allies from hostile pulse scans. Can happen once every 10 seconds. Weapon damage is increased by 10% for 15 seconds after using a skill. For 4-man build i'm using 2/2 Hybrid (non-Apotheosis build) : Cover all Races - Lizard Elf Dwaft Human for 1st Timer. Which Division 2 Specialization Is Best For You? Getting a kill with this weapon while in cover resets the duration. The 3rd link is pretty outdated, and the last one containing links is just random people uploading a build template with no feedback on whether it's any good in practice. Drops a station that heals allies and can be used to revive downed allies. Division Builder is an easy to use tool for Tom Clancy's The Division 2 that helps you create and share your builds with other agents The first bullet of a magazine has a 25% chance to apply the On Fire Status Effect to the target. Kill a hostile with the sidearm to receive 30 rounds for your primary weapon. All rights reserved. Division-Buids is an unofficial fanmade website for the community of the game Tom Clancy's The Division to use for creating, sharing, and discussing builds.. At the end of this guide, you will know which one is best for you. Heals and cures the user and nearby allies. ALL RIGHTS RESERVED. Hostiles shot from allies behind the cover are pulsed. Average damage per magazine at optimal range with the primary weapon and all bonuses included, Maximum damage per magazine at optimal range with the primary weapon and all bonuses included, Minimum damage per magazine at optimal range with the primary weapon and all bonuses included, Critical hit chance with the primary weapon, Additional damage dealt with a critical hit from the primary weapon, Damage dealt per bullet with a bodyshot from the primary weapon, Damage dealt per bullet with a headshot from the primary weapon, Average damage per magazine at optimal range with the secondary weapon and all bonuses included, Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included, Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included, Critical hit chance with the secondary weapon, Additional damage dealt with a critical hit from the secondary weapon, Damage dealt per bullet with a bodyshot from the secondary weapon, Damage dealt per bullet with a headshot from the secondary weapon, Average damage per magazine at optimal range with the sidearm and all bonuses included, Maximum damage per magazine at optimal range with the sidearm and all bonuses included, Minimum damage per magazine at optimal range with the sidearm and all bonuses included, Additional damage dealt with a critical hit from the sidearm, Damage dealt per bullet with a bodyshot from the sidearm, Damage dealt per bullet with a headshot from the sidearm, The minimum amount of firearms this build will have, The maximum amount of firearms this build will have when fully optimized, The minimum amount of stamina this build will have, The maximum amount of stamina this build will have when fully optimized, The minimum amount of electronics this build will have, The maximum amount of electronics this build will have when fully optimized, The maximum amount of health this build will have when fully optimized, Toughness is a combination of max health and armor, Health on Kill is a percent of the health you get back when killing an enemy, Additional mitigation vs damage from Elite and Named enemies, How high a resistance to Bleeding this build will have, How high a resistance to Blindness/Deafness this build will have, How high a resistance to Burning this build will have, How high a resistance to Disorientation this build will have, How high a resistance to Disruption this build will have, How high a resistance to Shock this build will have. Edit - This is pre-1.1, however the strategy remains the same but the gear is replaced by 4 piece tactician, 2 piece sentry and modding for max armor, then skillpower; the tactician set compliments this build perfectly. Weapons. Hitting weakpoints increases weapon damage by 15% for 15 seconds. ALL RIGHTS RESERVED. Gear. Missing health segments increase your damage: 1 missing segment +10%; 2 missing segments +25%. Your secondary weapon is very similar to your primary. Headshot a hostile to pulse them for 10 seconds. Killing a target will make your next shot with the weapon be an automatic critical hit. Gear. Specializations are part of the skill system in Tom Clancy's The Division 2.After the player finally reaches level 30, the player may choose a specialization on which they can focus their build. Killing a target regenerates 35% health over 20 seconds. One half of the magazine does 20% increased damage. The weapon deals 100% more damage when the target is below 30% health. It is your continuous passion and support which enables us to continue to build upon The Division 2 experience, and we cannot thank you enough for that. Will this build work with any other knee pads as that is the only classy pc I'm missing? Killing a target increases your health by 6%. Applies instant healing follow by a heal over time. ALL RIGHTS RESERVED. Damage is increased by 15% when more than 30 meters from the target. Damage is increased by 15%, accuracy and stability mods reduce this bonus. Upon impact, the mine is launched in the air and releases a cluster of small incendiary explosives. The signature weapon of the Demolitionist is the M32A1 Grenade Launcher. Killing a new target refreshes the timer. This bonus only applies to Eir. SNOWDROP, UBISOFT AND THE UBISOFT LOGO ARE TRADEMARKS OF UBISOFT ENTERTAINMENT IN THE U.S. Your accuracy with this weapon is increased the fewer shells you have left in the magazine. Tactician Solo Legendary. Easily create, share, and theorycraft any build for The Division with ease. Complete a cover to cover move to increase damage by 2% per meter covered for 5 seconds. Applying Shock to any target triggers 30% chance per each target within 10m radius. Damage multiple hostiles with an explosion to apply 20% more damage from the blast. Damage taken is reduced by 20% while firing. Kill a hostile why any skill is deployed to extend any active skills duration by 10%. Reach low health to reduce active skill cooldowns by 20%. © 2018 UBISOFT ENTERTAINMENT. The first bullet shot when out of combat has a 50% bonus chance to result in a critical hit. Weapon swap speed is increased by 50%. Check it out and see if you agree. Edgepieces a preview from the edge drone skill the division wiki fandom tactician s drone killzone wiki fandom division 2 how to plete the division 2 warlords skill tier build. Reinforces a cover, increasing weapon performance and damage mitigation for all allies behind it. A PvE Build for The Division written by cantian336. Suppress a hostile to increase headshot damage by 25% for 10 seconds. The turret shoots electrical darts that shock the target. Heal an ally with a skill to reduce skill cooldowns by 15%. Creates a temporary cover for one person, which provides standard cover protection until destroyed. A PvP Build for The Division written by SniperHere. Tag: The Division Tactician Build. AlphaBridge. When no skills are on cooldown, your weapon damage is increased by 10%. Every kill performed while the Signature Skill is active extends its duration by 20%. Copyright © 2018 Division-Builds. Drops a revival station that automatically revives any allies who are downed within in the affected area. For example, the Tactician's Authority Mask will give you +5,056 of Skill Power, but if you want that number to go up, you'll need to equip at least three gear pieces from the set. Division-Buids is an unofficial fanmade website for the community of the game Tom Clancy's The Division to use for creating, sharing, and discussing builds. Hi All – this is my first real post here, long time follower of sub and enjoying the division thoroughly. Easily create, share, and theorycraft any build for The Division with ease. Destroying an enemy weak point resets skill cooldowns for you and your nearby group members. Every kill performed while your Signature Skill is active reduces the cooldown of your other skills by 10%. Temporarily increases damage and damage resistance for the affected targets in addition to the normal healing effect. Increases damage resistance and speed for group members and grants an emergency health boost to the user when taking lethal damage. Kill a hostile why any skill is deployed to extend any active skills duration by 10%. The device heals targets more effeciently, and may even extend the target's health beyond its normal rating. BETA. ... Tom Clancy’s The Division 2 is an online … The half which deals increased damage flips after 15 seconds or when the magazine is empty. The bomb explodes with a non lethal effect that blinds all targets in range. The Division 1.6 Tactician’s Authority Build that we came up will devastate your opponents. Kill a hostile while moving to reduce incoming damage by 15% for 10 seconds. Upon impact, the mine moves between multiple targets and releases a cloud of gas. Critical hit chance is increased by 10% while having more than two segments of health. Killing a target increases your damage with 10% until you stop firing. Creates a temporary cover for one person, which provides standard cover protection until destroyed.