Enemies you Kill that are affected by Elemental Ailments grant 100% increased Flask Charges. + (30-40)% to Cold Resistance. ⧉ #% increased Charge Recovery. (20-25)% increased Charges used. Since i didn't find clarification using google, does anybody know if the affix "increased flask charges gained" on belts increases the effectiveness of the surgeon's flask mod or only flaskcharges gained by killing monsters? List of mana flask prefix mods Name Required Level Modifiers Ample 2 +(10-20) to Maximum Charges Avenger’s 12 Recharges 5 Charges when you take a Critical Strike Bubbling 3 50% of Recovery applied Instantly 50% reduced Amount Recovered 135% increased Recovery rate Catalysed 1 50% increased Recovery rate Caustic 11 60% increased Mana Recovered Removes … Gain 50% Lifesteal against enemies Slowed by your Explosive Flask. The master surgeon was 20% chance in the 2.2 preview. For constant flask usage - reduced charges used vs charge recovery . share. I grabbed every flask node on the tree, and used 3 voices jewels all with flask medium clusters with Fasting/Menders Wellspring/Brewed for Potency to get as many increased flask charges gained and flask regen. 20-40% increased charge recovery rate stacks multiplicatively with "increased flask charges gained" mods that you can find on the tree, and makes it trivially easy for a Pathfinder to hit +6 flask charges every 3 seconds. Level 4 100% Upvoted. Close. Archived. iLvl 2: 10-20 (of Refilling) iLvl 85: 21-30 (of Overflowing) #% reduced Flask Charges used. Team 2 Score 4. ilvl 10: 30 % increased Amount Recovered (20–25) % increased Charges used (Concentrated) Mod Weight: (1000) Flask Curse Immunity. Rumi's Concoction and Atziri's Promise are vital, then other options include Vessel of Vinktar, Taste of Hate, and Divination Distillate. Nature's Reprisal. Level 1. Rustic Sash. Can only hold charges while in belt. Requires Level 60. It doesn't stack with Chemist's Flasks, sadly, because Chemist's is local. In addition to other comments, I'd say reduced charges used has increasing returns while increased gained has diminishing returns. November 2020 um 16:26 Uhr bearbeitet. 30% reduced Flask Charges gained during any Flask Effect. therefore, in order to make "10% chance to gain a flask charge on crit" from master surgeons pathfinder tree an effective "get 1 flask charge per time you crit" you would need ~900% increased flask charges gained. "chance to gain a flask charge on crit" means you get a chance to get one charge for your flask when you deal a crit. Craft. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. 8. Conduit: Lantern hold ability grants all Slayers' attack speed temporarily Energized: Increase weapon meter gain rate Engineer: Reduces healing from Slayer flask. Enemies hit with Explosive Flask take 30% increased damage from your weapon shots for 4s. Sulphur_Flask, grants 40% increased damage, and also creates Consecrated_ground, which is a ground effect that give 6% life regen, and hits against enemies on it have 100% increased crit chance. They take the randomization of gear to another level, with randomized seeds that modify the surrounding area of the skill tree. Der Inhalt ist verfügbar unter der Lizenz CC BY-NC-SA 3.0, sofern nicht anders angegeben. Flask Buff While Healing. Cookies help us deliver our Services. the game saves charges even if its just 0.1, it just doesnt show it. iLvl 7: 10-20 (of Savouring) iLvl 20: 5-15 (Tora lvl 5) # Life Regenerated per second. You shouldn't need a magnate to facetank a big boss since you'll be keeping up flask charges with master surgeon/killing ads anyway. This thread is archived . I noticed while grinding that, randomly, my character will glow for a second, almost like they absorbed something, and my Estus Flask will increase by one. In the 3.7 Legion update, GGGintroduced one of the most unique item types ever seen in the game, the Timeless Jewels. Essence Extraction is a notable passive skill that grants increased mana regeneration rate and increased flask charges gained. ilvl 3: (20–40) % increased Charge Recovery (Perpetual) Mod Weight: (1000) ilvl 8: 20 % chance to gain a Flask Charge when you deal a Critical Strike (Surgeon's) Mod Weight: (1000) ilvl 12: Recharges 5 Charges when you take a Critical Strike (Avenger's) Mod Weight: (1000) Flask Buff While Healing. 44. Last edited by NorrYtt on May 4, 2016, 1:40:54 AM. When the player enters a town or a hideout, all of their flasks are automatically fully recharged. Increase your Healing received by 30% while at or below 50% Health. At later ranks, increases duration as well. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Perpetual 3 (20-40)% increased Charge Recovery ˅ ˄ ⧉ #% chance to gain a Flask Charge when you deal a Critical Strike. 2. Enemies hit with Explosive Flask take 30% increased damage from your weapon shots for 4s. Flask Recovery Speed. That is, can I get up to 90% increased flask charges gained, and effectively "un-nerf" the master surgeon node? Flask Dispell Poison. 20% increased Physical Damage with One Handed Melee Weapons 0.6% of Physical Attack Damage Leeched as Life 10% increased Maximum total Recovery per second from Life Leech 20% incr Gains no Charges during Effect of any Overflowing Chalice Flask 100% increased Charges gained by Other Flasks during Flask Effect Empty cup, full of promise. Surgeon's 8. Suffix. Flask Mods - Perpetual prefix deserves a mention. 2 comments. If I'm wielding The Harvest and The Madnate with "+50% increased Flask Charges gained", does that modify (and increase) the number of flask charges I get from The Harvest's unique mod that gives me flask charges when I crit? TheWizard. I'm hoping that you get 4.2 every 3 seconds with 40% increased gain charges. from equipment and passive skills) and #% increased/reduced Charge Recovery (e.g. If you get the -15% charges used near the scion wheel, and a -20% belt, you get 50% more uses per charge, which also means per flask. Level 3. Life Rip Weapon. Explosive Flask. If you are intere… ilvl 8: 20 % chance to gain a Flask Charge when you deal a Critical Strike (Surgeon's) Mod Weight: (1000) ... Flask Increased Healing Charges. The Ephemeral Bond Lapis Amulet Requires Level: 68 iLvl 7: 10-20 (of Savouring) iLvl 20: 5-15 (Tora lvl 5) # Life Regenerated per … Vessel of Vinktar mandates a grounding flask, however, so one will have to be a diamond flask. Surgeon's 8. reduced is the best flask mod on belts, even becoming stronger with flasks that need a lot of charges in one use like vinktars. An increased gained would only get 35% more uses, and would need to refill to make use of that bonus. If a player equips a flask within a hostile area, the flask has Version history. Der Inhalt ist verfügbar unter der Lizenz CC BY-NC-SA 3.0, sofern nicht anders angegeben. My advice is to get a good rare with reduced charges used and roll that on some flasks. If you are not familiar with the mechanics of these jewels, they can be hard to evaluate, or even make basic use of. Flask Recovery Speed. 0.4% of Physical Attack Damage Leeched as Life. Don't really give a damn about poacher's. RequiresLevel 16 (20-30)% increased Stun Duration on Enemies(25-40)% increased Global Physical Damage+(40-50) to Strength50% increased Flask Charges gained+(20-25)% to all Elemental Resistances while you have at least 200 Strength Few men cast a longer shadow than the Great Meginord of the North. Aetheric Frenzy: Gains a flat amount of Lantern Charge on each weapon hit. Posted by macsizzles on Aug 14, 2016, 12:23:47 PM. Does the math on this use 3 over 3 seconds or 1 over 1 second when filling flasks? Hallowed Hybrid Flask. 11 / 13 / 8. 20% chance to gain a Flask Charge when you deal a Critical Strike ˅ ˄ ⧉ Recharges # Charges when you take a Critical Strike. report. Press question mark to learn the rest of the keyboard shortcuts. 5,549. It grants an effect that causes the characters mana flasks to gain 1 charge every 3 seconds. Added: Gain 15% of Physical Damage as Extra Damage of a random Element. Flasks are the main type of recovery item that exists in Trove. Suffixes normal Item Mods . 20% increased Flask Charges gained +20 to Strength and Intelligence 15% increased maximum Mana Primal Spirit is a notable passive skill that grants increased maximum mana, increased mana regeneration rate, and the amount of flask charges gained. Rotgut Quicksilver Flask (50–100) % increased Charges used 50 % chance to gain a Flask Charge when you deal a Critical Strike (10–30) % increased Movement Speed during Flask effect Consumes Frenzy Charges on use Gain Onslaught for 2 seconds per Frenzy Charge on use (Onslaught grants 20% increased Attack, Cast, and Movement Speed) 50 % increased Duration 0 % reduced effect: Atziri's … hide. Most ppl consider them bad and dont even try to sell them. Catalyst: Increases effectiveness of Tonics. 20% increased Flask Charges gained 20% increased Flask Effect Duration +15 to maximum Mana . "chance to gain a flask charge on crit" means you get a chance to get one charge for your flask when you deal a crit. Recharges ## Charges when you take a Critical Strike ##% reduced Charges used. 4 comments. Spiritual successor to Diablo 2, Press J to jump to the feed. Lex. 66% increased Amount Recovered. This thread is archived. iLvl 3: 10-20 (of Sipping) #% increased Flask effect duration. Mouse over a flask to see how many charges it uses per use and the maximum number of charges that it holds. Strength, resists, and flask duration/charges are all suffixes. Perpetual 3 (20-40)% increased Charge Recovery ˅ ˄ ⧉ #% chance to gain a Flask Charge when you deal a Critical Strike. I'm considering rolling a pathfinder, and want to know: Does the master surgeon node have synergy with increased flask charges gained of things like: Primal Spirit, Druidic Rite, and The Magnate belt's increased charges gained mod? Player ... Increase your Ultimate charge rate by 10%. It ended up not being something I'd obsess over because the flasks were almost always filled anyway. Diese Seite wurde zuletzt am 28. Druidic Rite is a notable passive skill that grants increased maximum mana and additional base maximum mana. And regarding "flasks always full", the issue is if I want to use unique flasks. (20-25)% increased Charges used. increased flask charges gained" and "chance to gain a flask charge" are two seperate things. Right click to drink. Level 1. I just want to sustain Ghudda'd blade vortex if I'm trying to facetank core malachai (low life variant). It doesn't stack with Chemist's Flasks, sadly, because Chemist's is local. 10% increased Flask Charges gained: 5% increased Attack and Cast Speed: 4% increased maximum Life: 5% chance to Blind Enemies on Hit: 5% increased Movement Speed +20% to Cold Resistance: 20% increased Projectile Damage: 10% chance to Avoid being Stunned: 25% increased Critical Strike Chance: 20% increased Damage with Poison : Minions deal 20% increased Damage: 5% increased Global … Every character has space for five flasks. Which would grant more flask uptime, or are they the same, just in different directions? November 2020 um 16:27 Uhr bearbeitet. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. hide. I think it'd be reduced charges used. Flask Dispell Poison. The Harvest + Belt flask charges gained mod. Refills as you kill monsters. Divine Life Flask Vendor Recipes Outcome Recipe 1x Hallowed Hybrid Flask 1x Divine Life Flask 1x Divine Mana Flask 1x Orb of Fusing Divine Life Flask recipe 1x Hallowed Hybrid Flask = 1x Divine … Continue reading "Divine Life Flask Flask PoE Recipe Vendor" Since Brewed Potency increased charges gained, you can craft the "Increased flask effect, reduced flask charges gained" mod on the belt without having the downside being noticeable. I'm wondering if my build idea will even work. ToH and Rumi's are also 19 charges/use. I don't know whether Poacher's Mark has any effect, however. (20-25)% increased Charges used. Immunity to Freeze and Chill during Flask effect / Removes Freeze and Chill on use . I'm wondering if my build idea will even work. Player's start with the basic Elysian Flask, and can purchase any primary or secondary flasks through the Store with Cubits/Creditsand/or the … Sort by. the game saves charges even if its just 0.1, it just doesnt show it. My quicksilver flask uses 9 charges/use and my basalt uses 19 per use. Diese Seite wurde zuletzt am 28. Why there is no mention of this anywhere is a mystery and quite frustrating, given how many chaos I have rolled away on this. Percent increase to Lantern Charge gained from attacks. Spiritual successor to Diablo 2, Press J to jump to the feed. Level 3. The Harvest + Belt flask charges gained mod. By using our Services or clicking I agree, you agree to our use of cookies. Ample 2 +(10-20) to Maximum Charges ˅ ˄ ⧉ #% increased Charge Recovery. Added: Recover 6% of Life when you use a Flask. If you drink another Granite Flask with a 25% move-speed mod while your regular flask is still active you will gain the +25% move speed but not an extra +4000 armor. Mana Recovery occurs instantly at the end of the Flask effect ˅ ˄ ⧉ # to Maximum Charges. An increased gained would only get 35% more uses, and would need to refill to make use of that bonus. Other annointment choices. Increase the distance of each Nether Step dash by 20%. I've seen such belts. Those 3 crit nodes give more flat out damage than Arcane Chemistry but I'm going to stick with it … For constant flask usage - reduced charges used vs charge recovery. This being reduced flask charges used and increased flask charges gained. The amount of charges gained from any sources can be altered with modifiers #% increased/reduced Flask Charges gained (e.g. Surgeon's 8. ... Increase your Ultimate charge rate by 20%. I ran bv pathfinder and used magnate when I was leveling. At later ranks, increases duration as well. Reduced used means less required to gain a use, as well as more uses per full flask. (6–10) % chance for Flasks you use to not consume Charges: Belts; 75: Gain a Flask Charge when you deal a Critical Strike: Belts; 68 (16–20) % increased Chaos Damage: Belts; 75 (21–25) % increased Chaos Damage: Belts; 80 (26–30) % increased Chaos Damage: Belts; 85 (2–3) % increased Experience gain: Rings; 68 Removes Bleeding when you use a Flask. 30% increased Amount Recovered ... Perpetual 3 (20-40)% increased Charge Recovery ˅ ˄ ⧉ #% chance to gain a Flask Charge when you deal a Critical Strike. ##% increased Charge Recovery ##% chance to gain a Flask Charge when you deal a Critical Strike. Druidic Rite - 20% Flask Charges Gained, 20% Flask Effect Duration Alchemist - 12% Increased Flask Effect Duration (and 30% Increased Flask Effect) Arcane Chemisty - 15% Reduced Flask Charges Used. Explosive Flask. Don't forget to buy the Twilight Mystery Box! What causes my Estus Flask to randomly go up one slot? however i think you missunderstood some things about this. " Which one would give better uptime overall? Gain 30% Lifesteal against enemies Slowed by your Explosive Flask. #% increased Flask Charges gained. Max mana%, Flask mana increase, Flask Efficieny, Flask Charges Gained. ilvl 10: 30 % increased Amount Recovered (20–25) % increased Charges used (Concentrated) Here's the thing--I need the strength desperately because I'm planning a low-life version which immediately goes up into Shadow, takes Scion Shadow highway to Witch (you know, Melding/Pain Attunement), and goes all the way around to Templar for Sovereignty. Catalyst: Increases effectiveness of Tonics. ilvl 3: (20–40) % increased Charge Recovery (Perpetual) Mod Weight: (1000) ilvl 8: 20 % chance to gain a Flask Charge when you deal a Critical Strike (Surgeon's) Mod Weight: (1000) ilvl 12: Recharges 5 Charges when you take a Critical Strike (Avenger's) Mod Weight: (1000) Flask Buff While Healing. Level 1. New comments cannot be posted and votes cannot be cast, More posts from the pathofexile community, A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. Team 1 Score 0. The first is in effect the same as increased gain (faster to till one use), but the second is better and does not get affected by increased gain, What about both? Enemies hit with Explosive Flask take 30% increased damage from your weapon shots for 4s. ⧉ #% increased Charge Recovery. Acumen Explosive Flask. Diese Seite wurde zuletzt am 28. share. The build basically gets 34 strength total from tree, and needs like 114 or something for fortify, blood magic, and increased duration. RequiresLevel 44 (12-24)% increased Global Physical Damage+(60-80) to maximum Life+(30-40)% to Cold Resistance0.4% of Physical Attack Damage Leeched as Life60% increased Flask effect duration30% reduced Flask Charges gained during any Flask Effect200% of Life Leech applies to Enemies as Chaos Damage15% increased Movement Speed during any Flask Effect But the grain grew twisted and the … ⧉ #% increased Charges used ... ⧉ #% chance to gain a Flask Charge when you deal a Critical Strike. It was tough to tell if it was giving 2 charges per crit because in theory on kill I'd also get 2 charges. Conduit: Lantern hold ability grants all Slayers' attack speed temporarily Energized: Increase weapon meter gain rate Engineer: Reduces healing from Slayer flask. which I believe each minion would proc (so it could cover a screen with Consecrated Ground) Some great effects to look out for are increased flask charges gained, increased non-curse aura effect, physical gained as extra cold damage, and chance to gain Frenzy Charges on kill. Level 1. Rounding seems like it would be an issue on the 1 second per charge scenario. Reduced charges used would be more useful for bosses that dont have trash. November 2020 um 15:23 Uhr bearbeitet. (15-25)% increased Flask Charges gained (10-20)% increased Flask Charges used (10-20)% increased Flask Effect Duration Life Flasks gain 1 Charge every 3 seconds 100% of Life Recovery from Flasks is applied to nearby Allies instead of You: Blood of the Karui Blood of the Karui Sanctified Life Flask Recovers 2920 Life over (2.86-2.50) seconds Consumes 15 of 30 Charges on use Requires Level 50 100% increased … It also grants increased flask charges gained and increased flask effect duration. 1 charge every 200ms is 5 charges a second, assuming you're hitting stuff. It requires Level 60. VS. Drinking a flask consumes flask charges. Version history As of the Monster Bash Update, there are a total of 15 different types of main healing Flasks (a.k.a.Vials)and 24 secondary flasks (a.k.a. Level 3. I was recently messing around on a pathfinder character trying to see how many worms I could spawn per second in hideout. I'm not sure which prefix would be best. "50% increased flask charges gained" means if you kill monsters, instead of gaining 1 charge per white mob, you now get 1.5 charges. 66% increased Amount Recovered. Utility flasks gain increased duration instead. yes, it should work. Edit: how the hell do you knock ToH and Rumi's to 9 per use? It gets pretty mad strong when using Surgeon flasks and/or combining it with increased gains (40% in non-PF ranger tree, Poacher's Mark). (12-24)% increased Global Physical Damage + (60-80) to maximum Life. Version This guide is a brief look at how to use Timeless Jewels to improve your own builds. That being said, flask charges gained on crit, while definitely not the most popular mod, is still be no means "unviable". 30% increased Amount Recovered ˅ ˄ ⧉ # to Maximum Charges. During mapping they seem like they would be the same. Flask Charges. Moxie Armor. Aetheric Frenzy: Gains a flat amount of Lantern Charge on each weapon hit. Through the Warp Nether Step. If I'm wielding The Harvest and The Madnate with "+50% increased Flask Charges gained", does that modify (and increase) the number of flask charges I get from The Harvest's unique mod that gives me flask charges when I crit? Surgeon's 8. Rare belt suffixes - 20% Reduced Flask Charges Used/crafted Tora mod 15% Flask Effect Duration "Perpetual" Flask mod - 40% Flask Charges Gained Total: 180% Flask Charges gained 47% Flask … ilvl 8: 20 % chance to gain a Flask Charge when you deal a Critical Strike (Surgeon's) Mod Weight: (1000) ... Flask Increased Healing Charges. Foreboding 16. 90% certain they do, although I don't have definitive proof. Congratulations! Increased Flask Charges now increases charges gained from all sources, not just monster kills. Last edited by NorrYtt on May 4, 2016, 1:40:54 AM. Quote this Post " 1337fun wrote: Yes, it is possible. Surgeon's 8. Foreboding 16. heh But yeye, reduced used cuz it will also benefit you in no-trash boss fights, Reduced flask charges>Increased flask effect duration>>Increased flask charges gained, New comments cannot be posted and votes cannot be cast, More posts from the pathofexile community, A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. Diese Seite wurde zuletzt am 29. 60% increased Flask Effect Duration. Der Inhalt ist verfügbar unter der Lizenz CC BY-NC-SA 3.0, sofern nicht anders angegeben.CC BY-NC … Gain a Flask Charge when you deal a Critical Strike. Prefixes. Flask Recovery Amount. report. Which one would be a better option for when you like to spam flask usage? Perpetual 3 (20-40)% increased Charge Recovery ˅ ˄ ⧉ #% chance to gain a Flask Charge when you deal a Critical Strike. Mana Recovery occurs instantly at the end of the Flask effect ˅ ˄ ⧉ # to Maximum Charges. New comments cannot be posted and votes cannot be cast. I assume this is what /u/Ilyak1986 was referring to. Feastbind Rustic Sash RequiresLevel 11 (12-24)% increased Global Physical DamageAdds 5 to 10 Physical Damage to Attacks+(20-40) to maximum Life0.2% of Physical Attack Damage Leeched as Life50% increased Flask Charges gained during any Flask Effect50% increased Mana Regeneration Rate during any Flask Effect Our forefathers danced and drank and ate their … 60% Upvoted. (15–25)% increased Flask Charges gained (10–20)% increased Flask Charges used (10–20)% increased Flask Effect Duration Life Flasks gain 1 Charge every 3 seconds 100% of Life Recovery from Flasks is applied to nearby Allies instead of You. Percent increase to Lantern Charge gained from attacks. November 2020 um 18:35 Uhr bearbeitet. save. Emblems) that add extra buffs to the flask. "50% increased flask charges gained" means if you kill monsters, instead of gaining 1 charge per white mob, you now get 1.5 charges. save. Posted by 4 years ago. Haven Armor. (20-25)% increased Charges used. Level 5. Der Inhalt ist verfügbar unter der Lizenz CC BY-NC-SA 3.0, sofern nicht anders angegeben. Level 2. iLvl 3: 10-20 (of Sipping) #% increased Flask effect duration. +120% increased flask charges gained from overflowing chalice (100% x 20% increased flask effect) 35% reduced flask charges used +20% from belt +15% from skill tree (Arcane Chemistry) 120% increased life from flasks +70% from skill tree (herbalism, Profane Chemistry) +30% life recovery from flasks (Pathfinder Master Surgeon) +20% increased flask effect (pathfinder ascendancy) Part IV - … Press question mark to learn the rest of the keyboard shortcuts. Divine Life Flask recovers 2400 Life over 7.00 seconds and consumes 15 of 45 Charges on use. There is 40% increased flask charges gained nodes right by ranger as well as magnate that gives 50% gained. 1: 70: 6.00: 7: 21: Medium Life Flask Medium Life Flask Recovers 150 Life over 6.50 seconds Consumes 8 of 28 Charges on use Requires Level 3 Right click to drink. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. 30% increased Amount Recovered ˅ ˄ ⧉ #% increased Amount Recovered ⧉ Mana Recovery occurs instantly at the end of the Flask effect. Avenger's 12. 50 % chance to gain a Flask Charge when you deal a Critical Strike (10–30) % increased Movement Speed during Flask effect Consumes Frenzy Charges on use Gain Onslaught for 2 seconds per Frenzy Charge on use (Onslaught grants 20% increased Attack, Cast, and Movement Speed) 50 % increased Duration 0 % reduced effect: Atziri's Promise Amethyst Flask Gain (15–20) % of Physical Damage as … 30% increased Amount Recovered ˅ ˄ ⧉ #% increased Amount Recovered ⧉ Mana Recovery occurs instantly at the end of the Flask effect. Flask Recovery Speed. #% increased Flask Charges gained. Suffixes. Gain 30% Lifesteal against enemies Slowed by your Explosive Flask. Also you will have better life recovery with Brewed for Potency. iLvl 2: 10-20 (of Refilling) iLvl 85: 21-30 (of Overflowing) #% reduced Flask Charges used. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. If you get the -15% charges used near the scion wheel, and a -20% belt, you get 50% more uses per charge, which also means per flask. ... Increase your Ultimate charge rate by 30%. Testing the affect of Flask Charges Gained mod (Poacher's Mark) with flask charges gained through Surgeon's mod.No flask nodes on passive tree. Because these are gained in addition to the base benefits of the nodes, they can provide a great boost to many builds, while never being harmful to pick up simply for the keystone. It also grants an effect that removes a random elemental ailment on the character when a mana flask is used. Budget annoints would be Heartseeker, True Strike, or Arcane Potency, Dreamer would all be good choices and don't require a golden oil, with only Arcane Potency requiring 1 silver oil. Flask charges gained this way can only occur once every 100ms and gives a charge to one flask at a time; receive a critical strike while having a flask with Avenger's prefix. 462.