HellfireSCAG: Nothing useful for Barbarians. That's generally achievable by level 8 unless you rolled for ability scores, and assuming that you started with 14 Dexterity and largely ignored Strength. Firbolg Magic is hard for the Barbarian to use, and while Hidden Step works while raging it's rarely a good choice because you should be on the front lines drawing fire and shrugging off damage. The class has some deceptive nuance to build and run, even if you do end up wielding it as a blunt instrument. Moderately Armored: Not useful for Barbarian. Gamer Gattino. Barbarian: +2 STR, +1 CON, and all of the half-orc’s class features are exactly what Barbarians are looking for. The Path of the Berserker is a path of untrammeled fury, slick with blood. The Orcish fury racial feat is tempting with a greataxe, but probably not worth the feat. Beyond ability score increases and size, look for traits which solve problems for the Barbarian. Customized Origin: +2 Str, +1 Con, one skill, and fixed 17 AC without a shield so you can dump Dexterity to 8 and not worry about it (except for Dexterity saves, which are common). If you want to be a Barbarian don’t settle for being just any wild, rage monster. While you Rage you also cannot cast spells or maintain concentration on spells you have already cast. Orange = Average option, useful in specific circumstances This is the ultimate guide to creating the best Barbarian in Dungeons and Dragons 5th Edition! Folk Hero: Two skills off your list, tool proficiencies, and you’re already famous! To be fair, DnD also depicts Barbarians as being unintelligent, which only fuels the dumb angry Barbarian stereotype. Hold Breath and Shell Defense are neat but won't see much use, so the big appeal of the Tortle is being able to dump Dexterity without sacrificing AC compared to medium armor. Rage Beyond Death: Staying active at 0 hit points will buy you an extra turn before you bite it. Surprise Attack is hard to use unless you invest enough in Dexterity that you can easily surprise your enemies. The Barbarian 5e subclasses, called Paths, are surprisingly varied. = An essential, class-defining ability you would be remiss to overlook. Red = Below average, extremely situational, or otherwise just bad. Customized Origin: +2 Str, +1 Con, Darkvision, and one skill. Great Weapon Master: The best option for Barbarians, increasing your damage output at the cost of accuracy, and the ability to cleave through fallen opponents and make an additional attack. Also, the chaos of combat gives these characters the essence of life. Subraces provides a second increase which can go into Con. Trunk is similarly neat, but may not be impactful unless you rely on Grapple and Shove frequently. Natural Armor is mostly redundant with Unarmored Defense, and you'll almost never use Bite except when you're using Hungry Jaws. Even for races which do provide skill proficiencies, it's probably still a good choice to grant this but consider how your player feels about their character's capabilities outside of combat before you make a decision. This Primal Path is restricted to Dwarves only. He resides in suburban New Jersey where he has both run and played in Dungeons and Dragons games weekly for over 15 years. Desert: Resistance to fire and endure elements for hot environments, plus the ability to set things on fire with a touch. It’s a great source of chip damage that compliments your heavy weapon damage to give you the last little push to kill persistent foes. You want enemies adjacent, not at range. Breaking things and breaking other things. Ranger: Fighting style and access to hunter’s markincrease your threat level. OrcERLW: Eberron Orcs are much better than their Greyhawk/Faerun counterparts. Darkvision is excellent, and Keen Senses saves you a skill choice. See my Barbarian Subclasses Breakdown for help selecting your subclass. Intimidation (Cha): If you're built with a bit of Charisma for the Berserker's Intimidating Presence, you can be good at Intimidate. Being a barbarian is fun, but sometimes it can be nice to mix things up. Martial Adept: Only one superiority die isn’t very impactful but depending on your build and which maneuver you take this could be a worthwhile feat if you’re out of other options. October 11, 2020 Jason Toro Gaming, Table Top 0. These rules are optional, and you should not assume that your DM will allow these features without consulting them first. Customized Origin: The Customizing Your Origin rules make no meaningful changes to the Simic Hybrid. MinotaurMOoT: See above under the general Races section. If the math makes sense, you’ll want to wear Half-Plate to gain the greatest AC modifier. Barbarians are all about their physical ability scores. Persistent Rage: There are very few effects which can end your rage prematurely without knocking you onconscious. Barbarians are a staple of fantasy and fantasy gaming and in the 5th edition of Dungeons and Dragons, it is no different.When building a new Barbarian for your next game, whether it is for your home game or joining in with the Adventures League, it is always handy to have a quick guide to help sift through all the choices that lay before you. Frenzy. You can move the Constitution increase around, but increasing Constitution is still the best way to use that increase. Rage Against The Darkness: A 5E Barbarian Guide by Sheriff Dan (Updated with Xanathar’s Guide to Everything); The Gentleman’s Guide to Proper Barbarism By Jell_Moo [Repost]; Graceful Destruction: A Guide to the Dex Based Barbarian By Yunru; I’ll NEVER Die! For a quick overview on the Barbarian Class, see our breakdown of the DnD 5e Classes.You can see the Barbarian Class Features here.. For some barbarians, rage is a means to an end—that end being violence. But, the choice comes down to either the Half-Orc or the Goliath. 5th level also requires proportionately more encounters worth of experience before you gain another level than any other level, so you're going to spend a lot of time at 5th level. Indomitable Might: This ensures you can kick down any door. You do the math.). HobgoblinEGtW: See above under the general Races section. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage. ElkXGtE: A bonus action attack wrapped into a mobility power. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. You won't need to. Your rage will last for 1 minute of in-game time, or until you are knocked … Yuan-Ti PurebloodVGtM: Terrible for Barbarian. June 26, 2020. Animal Handling: Wrastlin’ a wild beast is your responsibility if the Druid can’t tame it or kill it. Customized Origin: +2 Dex, +1 Con, Darkvision, two skills. Comparison of primal paths, best race and stats builds, plus optimisation and roleplaying tips. Once their rage is mastered, it manifests in a whirlwind of fury that surrounds them. Default Rules: Flight is fantastic, but the Aarakocra's abilities don't work well for a Barbarian. Chances are you’re going to put down smaller threats before they have the chance to act, increasing your party survivability. The real strength of this class, however, is its ability to sustain damage and protect its allies. I also won't cover Unearthed Arcana content because it's not finalized, and I can't guarantee that it will be available to you in your games. First things first, you need to know the basics about Barbarians. This section does not address every published background, as doing so would result in an ever-growing list of options which don't cater to the class. Customized Origin: +2 Str, +1 Con, Darkvision, poison immunity, and Magic Resistance protects you from one of the Barbarian's biggest and most problematic weaknesses. Not every setting allows every race, and while most races presented in the core rules and in content for the Forgotten Realms can be used in other settings, races specific to settings like Ravnica aren't typically allowed in other settings. If only you could combo this with the Sea aura it would be powerful, but unfortunately, it’s one or the other, so this falls flat. Half Orc Traits for Barbarian in dnd: The half-orc was but built to play barbarian. UPDATED - FULL BUILD PER LEVEL! This guide builds on those that have come before it and adds new sub-classes from Xanathar’s Guide to Everything. Customized Origin: +2 Str, +1 Con, two skills. Spirit Shield: Further protection for you allies, at the cost of your reaction you can prevent some damage an attack would deal to an ally within 30 feet. Lightly Armored: Not useful for Barbarian. Default Rules: The Strength increase is a great start, and Charge is fantastic on a barbarian. This guide is meant as a deep dive into the DnD 5e Barbarian. Otherwise, not very useful. Primal Knowledge (Addition): The Barbarian is notoriously useless outside of combat because their class features are almost exclusively dedicated to acts of violence. Welcome to our Barbarian Blademaster Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus. Acrobatics: You won’t need proficiency in it but having a high Dexterity score is always handy in case you need to jump through hoops. At this level I recommend only using it in fights against powerful single foes so you're not taking repeated hits from groups of weak enemies, and even then consider raging at the same time to offset the additional damage you will inevitably take. ZarielMToF: The only Subrace worth considering, and only for the Strength increase. The barbarian archetype is d&d adventurer’s league legal for organized dungeons and dragons 5e, public games. Magic Resistance and the Fey creature type will protect you from problematic spells, especially options like Hold Person which may be difficult even with Magic Resistance. This build is simple, and relies on options from the SRD and the Basic Rules wherever possible. Bear: You gain resistance to everything but psychic damage while raging. Dragonmark traits replace ALL of your racial traits. Customized Origin: +2 Str, +1 Con, one skill, and damage resistance to cold. Via: Wizards of the Coast. Barbarians are a staple of fantasy and fantasy gaming and in the 5th edition of Dungeons and Dragons, it is no different.When building a new Barbarian for your next game, whether it is for your home game or joining in with the Adventures League, it is always handy to have a quick guide to help sift through all the choices that lay before you. Not every member of the tribes deemed “barbarians” by scions of civilized society has the barbarian class. Adding another d12 roughly 25% of the time means that you're dealing something like 1.5 extra damage per turn. Barbarian 5E - : Who are starting out and the ones who are already familiar with the game, there is always something new you can learn. Make sure you have a longbow or a bunch of javelins for enemies at range. Speech of beast and leaf is neat, but most barbarians dump Charisma. but you can change which type of aura you use each time you level up. Default Rules: Tailor-made to be a melee monster. Customized Origin: +2/+1 increases, Darkvision, and two damage resistances. You can trigger the effects each round as a bonus action, which gives them more effect, and is a great use of a bonus action which Barbarians lack otherwise. Faerie Fire gives you a way to deal with invisible foes, which is one of the ways you can be vexed in combat. Hit Dice: 1d12 per barbarian level Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st Proficiencies. Air: A Dexterity increase and not needing to breathe are nice perks but not incredibly powerful. Since the D&D world is always expanding, there are a few more ways to get that Barbarian overpowered. You’re proficient with shields, but you’re generally going to want to use 2-handed weapons and rely on your hit points and damage resistances. The Prodigy racial feat is excellent if you plan to use Athletics for grappling. Especially with help from a shield. Barbarians tank damage with resistances, a glut of hit points, and a naturally high armor class as opposed to using armor and shields to ward off blows. Is the D&D barbarian class not your thing? Customized Origin: Flight is great, and even if you never get far off the ground the Aarakocra's 50-foot speed is excellent for getting into melee quickly, and Fast Movement will raise it to 60 feet. That's really everything that the Barbarian benefits from. Bard: No CHA for a Bard. You have more staying power than any other class. CentaurGGTR: Strength increase and the Charge ability combo very well with Rage. Tundra: Resistance to cold and endure elements for cold environments, plus the ability to freeze water. Stout: The Constitution increase makes this the only Halfling subrace worth considering. This ability alone makes the Zealot a Primal Path worth walking. SCAG Sword Coast Adventurer’s Guide That makes Hungry Jaws the big draw here, and at once per Short or Long Rest, it's good but not fantastic. Saving Face is great for saving throws, and if you have enough allies nearby the bonus can make up for the Barbarian's weak mental saves. Fighter: Fighting style and action surge mixed with rage. SmugglerGoS: About as useful as criminal, only relevant to stay on-theme with a party of scoundrels. Barbarians are also some of the fastest and best solo classes in the … Perception: Spot your enemies before they see you. WarforgedERLW: Warforged make incredibly resilient Barbarians with their Strength, Constitution, and +1 to Armor Class. In addition to a few options that are generally avoidable, several of these options also clump together at the top. Barbarian 4, 5 gives you your Feat and Extra Attack, which is huge for you since you can now Grapple and Shove in one round. Default Rules: The Constitution bonus is great and Darkvision is always welcome. Warrior of the Gods: If your party includes a Cleric or any character who can cast revivify, you truly have nothing to fear in combat. The bonus Survival proficiency is nice too. If you need a functional build with nothing fancy or complicated, this is a great place to start. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. As you enter the berserker’s rage, you thrill in the chaos of battle, heedless of your own health or well-being. This gives them advantage on Strength checks and Strength saving throws. Resistance to psychic damage is appealing for the bear totem barbarian because you can get resistance to all damage types while raging. Guide to playing a barbarian in 5th edition Dungeons & Dragons. For a quick overview on the Barbarian Class, see our breakdown of the DnD 5e Classes.You can see the Barbarian Class Features here.. Primal Path: Barbarian subclasses are briefly summarized below. GithMToF: Githyanki are very strong for Barbarian, but Githzerai are the worst. Great in an aquatic campaign. This path lends itself well to cross-class Barbarians. Default Rules: Bad ability spread. You generally don’t excel at solving puzzles or navigating delicate social situations. Do you love the creativity of trying new class/race combinations? HobgoblinVGtM: Constitution boost and Save Face are good. Adding a natural attack makes you a threat when unarmed as well. Elemental Adept: Not useful for Barbarian. If you just want durability I would consider the Yuan-Ti Pureblood first, but the Satyr's additional skills offer some utility outside of combat which is very appealing on a class which is already so combat-focused. Desert: Attacks against you cause a retaliatory blow against your enemies. Moon/SunSCAG: Take Green Flame Blade or Booming Blade as your cantrip. Default Rules: +2 Strength and 17 natural armor is fantastic for a Barbarian. Damage resistances come with many of your class abilities and Primal Path options, giving you the bulk needed to tank even the strongest of opponents. MammonMToF: Nothing useful for Barbarians. DnD 5e Barbarian Path of the Ancestral Guardian. Reach makes it easy to compete with larger creatures or attack smaller foes at a distance, and Sneaky allows you to be an ambush predator. Drop the armor so you're no longer suffering Disadvantage on Dexterity (Stealth) checks and wearing 40 lbs. GoliathEGtW: See above under the general Races section. TortleEGtW: See above under the general Races section. This Primal path is great for a Barbarian build meant to fill the Tank role and draw aggro from enemies in order to protect their comrades from being targeted or taking damage. ERLW Eberron: Rising from the Last War Sea ElfMToF: The Constitution increase is the only useful trait. While the design intent for Dragonmarks was that they would offer some innate spellcasting for everyone, every dragonmark includes an expanded spell list which is arguably a more significant benefit than most of the provided racial traits. This guide covers the basics every new barbarian player should know. Infused with primal power, rage and shapeshifting anatomy, the barbarian on the Path of the Beast is a ferocious warrior in DnD 5e. Simultaneously, the class can offer significant damage output and greater mobility than most characters. Sure, every barbarian is going to get angry and hit stuff, but there's much more to it than that and your choice of Primal Path will do a lot to define your barbarian. But you get a bunch of extra hit points, which is great. Storm Herald Barbarian 5E Guide | Rules, Tips, Builds, and More. The barbarian holds a solid front line role that it can play at the party. Instead, Barbarian 5e ought to take that highest attribute score and placeRead More Barbarian 5E Guide D&D (5th Edition) Class Default Rules: The Consitution bonus and Saving Face are both great, but that's really the only thing that the barbarian can use. Zealous Presence: A long-rest ability that grants advantage to allies within 60 feet. Alert: Your Feral instinct ability has this covered. Rage early, and Rage often. You’re going to let all your inhibitions out, and use the brute force solution for every problem that presents itself to you. Where fighters have finesse, barbarians have raw power. VedalkenGGTR: Nothing good for Barbarian. Copyright © 2020 Game Out | All Rights Reserved. Rage: Your most important ability, and what it means to be a Barbarian. To make best use of it, make sure you roll with advantage as much as possible. Remember that saves and attacks aren't checks, so you still need to roll high on those. Consult the Spirits: The ability to cast augury and clairvoyance is situational. Attack. Moving half of that speed when you begin a rage allows the Barbarian to get into melee faster, which is essential since the Barbarian is essentially a melee-only class. Customized Origin: Each subrace will give you a +2 increase (put it into Str), a +1 increase (put it into Con, generally), Darkvision, and one skill. Wis: Wisdom saves are common, so don't dump it, but don't put a ton of effort into improving it. He is similar to the Warrior class and uses the same graphics, but he has unequaled prowess in melee combat, even when reduced to the same tactics as the Warrior, at the costs of no innate magic power and reduced chance to-hit. The class is built around the Rage mechanic which allows you to absorb tremendous damage. Customized Origin: +2/+1 increases (each subrace offers a +1 increase), two damage resistances, Darkvision, and Healing Hands will help you maintain your big pile of hit points despite comparably low AC. First ever short, and I wanted to try out explaining 5e barbarians! No, you need to be the best Barbarian to ever roam the Forgotten Realms (or wherever your game is being played). Our first subclass ability is Frenzy. Optional Class Features are detailed below under Optional Class Features. Cloistered ScholarSCAG: Not useful for Barbarian. GoblinEGtW: See above under the general Races section. Fast Movement: You benefit from the increased melee attack threat range, but don’t forget you’re proficient with ranged weapons as well. Far TravelerSCAG: Not useful for Barbarian. Shielding Storm: Considering your aura only has an area of effect of 10 feet, this is much less useful than the aura abilities of other classes or spells. Int: Dump stat. Aspect of the Beast: You don’t have to pick the same totem you chose at 3rd level, so the utility of this Primal Path is greater than that of the Storm Herald. This guide presents the Traits, Feats, and additional Abilities that your character will acquire whenever they level up. Instead, this section will cover the options which I think work especially well for the class, or which might be tempting but poor choices. Earth: Strength increase and being able to ignore difficult terrain makes you dangerous. Shadar-KaiMToF: Good for Dex-based Barbarians, and the teleport ability is great. Customized Origin: With the exception of possibly changing the racial skill, the Half-Orc is already a perfect barbarian. Githyanki: Strength increase, proficiencies, and some spell-like abilities is a great combo package.eval(ez_write_tag([[250,250],'gameoutonline_com-leader-2','ezslot_8',131,'0','0'])); Githzerai: This race has nothing helpful for Barbarians. Their signature ability is Rage. The character progression is broken down per level to facilitate the tracking of any incremental changes that can be made. granting you disruptive spellcasting and selective buffs to turn you into the quarterback of the offensive powerhouse line. I recommend granting Primal Knowledge to all characters who take barbarian as their primary class and whose race doesn't provide additional skill proficiencies. The STR and CON will be helpful for a Valor Bard, but typically Valor Bards are mort interested in DEX. At this point you may have enough gold for a suit of Scale Mail, which will net you +1 AC, but after that start saving gold until you can get Half Plate. Unstable Backlash: Rage requires you to deal or take damage to sustain. Constitution: Your second most important ability score, a high Constitution will ensure you have enough hit points to survive while standing down big bad demons, dragons, and other miscellaneous monsters. The Barbarian doesn’t fill the skill monkey role at all, they are geared for physical party support. Mage Slayer: You specialize in fighting physical opponents, but this will give you more of an edge against enemy spellcasters. If you’ve got a healer nearby, this is extremely useful. It scales with level. Shield Master: Not useful for Barbarian, as you will be using two-handed weapons. The guide that follows uses a color-coding system to rank the abilities granted. If you really need an armor class boost to really step into that Tank role, you always have the option to switch to a one-handed weapon and a shield to give yourself some more bulk. Default Rules: Natural Armor and the lizardfolk's Constitution increase conflict a bit on a barbarian because Unarmored Defense and Natural Armor both provide alternatives to conventional armor, but the lizardfolk still makes a fun barbarian. Follow this guide to discover how to best optimize the skills, weapons, features, and abilities for a D&D 5e Barbarian class character build. Charge is a great way to open combat, especially if you raged before you moved into melee so that you can spend your Bonus Action on that turn to Hoof someone. D&D Barbarian Guide: How to Build the Best Barbarian. The classic barbarian guide expresses the practices of barbarian 5e has been around since the 3.x version of dungeons and dragons and nodded to in a number of prestige classes. Desert: This aura deals a small amount of fire damage to enemies in range. Strength, Constitution, and the ability to negate some damage make this a particularly potent candidate for Barbarian.eval(ez_write_tag([[250,250],'gameoutonline_com-leader-3','ezslot_9',132,'0','0'])); Half-Elf: Half Elves make a half-decent candidate for any race because of their versatility. Bonuses to Constitution are also important since the Barbarian's AC is typically much worse than that of other front-line Defenders like the Fighter or the Paladin, and Reckless Attack compounds that challenge. Rock: The Constitution bonus is helpful, but the other abilities are off-theme. It focuses on burning hot and fast to dish out the damage as fast and hard as possible, ignoring the effects that will hit down the road. TortleXGE/TP: Strength bonus and natural armor allow you to ignore Dexterity as a stat and still put up a great fight. It starts out strong but tapers off towards the end. Wood Elf: Wisdom and a bit of extra movement. You don’t need this at all.eval(ez_write_tag([[300,250],'gameoutonline_com-box-4','ezslot_3',126,'0','0'])); Wisdom: General awareness and being able to read your opponents is valuable in combat situations. Assessments and suggestions for specific Optional Class Features are presented here, but for more information on handling Optional Class Features in general, see my Practical Guide to Optional Class Features. Wardlings Campaign Guide by Renegade Game Studios Thirsty Sword Lesbians: Core Book Bundle by Evil Hat Productions Tools ... For some barbarians, rage is a means to an end— that end being violence. A commendable choice. Weapon Proficiencies: Proficiency with simple and martial weapons guarantees that you can dish it out with whatever you happen to have at hand. Indomitable Might: By now you might very easily have 20 Strength, so you're guaranteed to get a ridiculously high roll on any Strength check. Folk Hero works equally well in terms of skills, and you can use your class skill proficiencies to get Animal Handling and Survival to turn both into open skill proficiency slots if you want something not on the Barbarian skill list. Swiftstride: The shifting ability is counter productive for Barbarians. ‘nuff said. Advantage will help you fish for critical hits and really dish out the damage. In this guide we’ll be looking at a little more than damage dice and probability, as a truly effective character is more than the notches on the axe. Intimidation: You’re going to let your fists do the trash talking for you. Since you’re prioritizing damage over tactics, you want to use heavy, two-handed weapons. The angry, ferocious, ideal damage-dealers_ these words define a Barbarian 5E perfectly! It also stacks with Brutal Critical, so you get to roll big piles of d12's at high levels. Still, this is one of the most functional and interesting of the aquatic race options for a non-aquatic campaign. Polearm Master: You will gain several abilities through your Primal Paths that require you to be within 5 feet of an opponent. CourtierSCAG: Hilarious, but not for Barbarians. ShipwrightGoS: Two relevant tool and vehicle proficiencies, but knowledge and fixing things aren’t really a Barbarian’s typical skillset. Devil’s TongueSCAG: Nothing useful for Barbarians. The Ultimate D&D 5E Druid Class Guide (2021), The Ultimate D&D 5E Bard Class Guide (2021), The Ultimate D&D 5E Sorcerer Class Guide (2021), The Ultimate Guide to D&D 5e Races (2021), The Ultimate D&D 5E Rogue Class Guide (2021). Customized Origin: +2 Str, +1 Con, and some more unique traits. However, each of these abilities is highly situational, and depends on the nature of your campaign. It's basically just better Rage, but you suffer a level of exhaustion when your rage ends. Barbarians deal major damage, especially on critical hits. Relentless Rage: This is very useful against a single foe who deals large damage hits but diminishes in usefulness against swarms of smaller foes who can quickly raise the DC of your check with their relentless attacks. An adventuring party is made up of several characters, each acting to help each other through the campaign. Black Blood Healing is neat, but on a d12 hit die it's not reliable. Great damage, and a reaction AC increase. Faction AgentSCAG: Lots of flexibility in skill choice allows you to find a unique theme for your character. Tail. More Strength means more attack and more damage. Str: Barbarians are all about lots of Strength and big weapons, so Strength should almost always be your best ability. Savage Attacks combined with Brutal Critical ensure a wicked amount of damage on a critical hit. ElkXGtE: An additional 15 feet of movement helps you stay engaged and maintain your age while running down evasive foes. You’ll definitely want to use this in the huddle before a big fight. Bonuses to your important abilities, free Athletics proficiency, and Stone's Endurance adds a pile to your effective daily hit point total. If you buy something we may get a small commission at no extra cost to you. Going first feels great. Only by embracing the chaos that comes with a good vent session with a great axe will you master your Primal Path and become the true force of fury and destruction you were born to be. Soldier: Two Barbarian skills, tool proficiency, and a rank in a known organization. Customized Origin: +2 Str is a fine start, and each subrace will provide a second increase which you can put into Con. Useful to break a wild horse or fend off hungry wolves. Barbarians don't get much in the way of skills, so generally they're stuck as combat monsters, but they function equally well as a Defender and a Striker. Soldier. Default Rules: Nothing helpful for the Barbarian. Talk to your DM about what races are allowed in your game. If the character gains no benefit from the Rage feature, other than resistance to damage, and doesn't gain any benefit from Reckless Attack, then what is the point of even playing the barbarian?