�*�}L���ڔ>~���V�,Ő� ���ki��&��[ԁ��r`+gQ����C��-�;s��F�(1FF��@{����>�����a�y����d`��H3��4[Ѭ՛n�?,��� P�����3�f� +�To endstream endobj 212 0 obj <>/Filter/FlateDecode/Index[14 122]/Length 27/Size 136/Type/XRef/W[1 1 1]>>stream ��B����6�����e������h���n�����|�e6=�h�����r��ZX~�Ü{�Sm���[�R=i���iU�U�[���BM�_�ByH9��J��I%��V���Bi �. 0000007639 00000 n h�bb�d`b``Ń3Υ�� �^ endstream endobj 137 0 obj <>/Metadata 12 0 R/Pages 11 0 R/StructTreeRoot 14 0 R/Type/Catalog/ViewerPreferences<>>> endobj 138 0 obj <>/Font<>/ProcSet[/PDF/Text]/XObject<>>>/Rotate 0/StructParents 1/TrimBox[0.0 0.0 612.0 792.0]/Type/Page>> endobj 139 0 obj <> endobj 140 0 obj <>stream caster lvl3 and spell lvl 2 for an Aganazzar's Scorcher?) 0000079737 00000 n 0000149423 00000 n Hand them out … Wand Wand of Paralysis: Wand Wand of Wonder: Wand Wand of the War Mage, +1, +2, or +3: Wand Weapon, +1, +2, or +3: Weapon any Wings of Flying: Wondrous item Very Rare. 0000057965 00000 n 0000010275 00000 n 0000411931 00000 n 0000044893 00000 n Wand of Binding; Wand of Enemy Detection; Wand of Fear; Wand of Fireballs; Wand of Lightning Bolts; Wand of Magic Detection; Wand of Magic Missiles; Wand of Paralysis; Wand of Polymorph; Wand of Secrets; Wand of the War Mage +1, +2, or +3; Wand of Web; Wand of Wonder; Wondrous Items. 0000021543 00000 n (i.e. The target can be a creature, an object, or a creation of magical force, such as the wall created by Wall of Force. Wands. 0000030558 00000 n 0000002332 00000 n �U�n � H��WˮI��W�t:ߙ%�f�X �f��`�Z�j�>qΉ��۾^�ɲ䛧+322�'�lq�{OyG�����O��ۗ���>�����>��s�?�}�����M��ç�����>����?�y����|�i���H�!��W��T�������?�i��~^�� d���P!�����gJ���� hl)�܎�5�����/G��}�:����{���K��-j����i{Lp8Ly�9�u3U�6� �J(1t��kW���M���f�Q�%PC9�6��aιK��w�_Kv���k���F�#sUB��}��O�Fɬ�����hgj�4Y����%�D�im�:���f���3 � f2�v�+�C�>u����jH�S�v8�� X�����%FZ��#��ԝa. 0000294136 00000 n The party I am running has run across two different items, a ring of invisibility and a wand of paralysis. If you expend the wand’s last charge, roll a d20. K�(tM�v��d��hW�(� ק�-v�;�@��}�"���DZ8�'pH�`�`\�P� s�k����7_ ��b�RB�B�g6Ê�E�: 0000294354 00000 n One side of each card has a beautiful, painted style illustration of the item, the other side has the item's game rules for use with the 5th edition of the best-known fantasy RPG. 0000009760 00000 n trailer <<959CB6CC24174005B5E627DD06455EBE>]/Prev 462397/XRefStm 2257>> startxref 0 %%EOF 213 0 obj <>stream It … Wand of Paralysis (p. 211). 0000002434 00000 n Wand of Paralysis (p. 211). 0000288152 00000 n 0000272031 00000 n 0000025039 00000 n � M)�7K�v5X5�4|��>�����Aœ�l� i&`0���lA������"r�5 lg��30� 0 ̪DY endstream endobj 203 0 obj <>/Filter/FlateDecode/Index[6 115]/Length 27/Size 121/Type/XRef/W[1 1 1]>>stream This wand has 7 charges. 0000434337 00000 n A thin green ray springs from your pointing finger to a target that you can see within range. 0000430481 00000 n 0000430098 00000 n 0000032891 00000 n 0000006464 00000 n 0000412447 00000 n 0000057688 00000 n 0000003195 00000 n This is a new subsection at the end of the “Combat” section: Different game features can affect a target at the same time. Can a Minor Globe of Invulnerability stop ALL wands? 0000045437 00000 n 0000389057 00000 n The third and fourth sentences now read as follows: “The target must succeed on a DC 15 Con-stitution saving throw or be paralyzed for 1 minute.” Chapter 8 Combining Game Effects (p. 252). Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its Charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. 0000364275 00000 n 0000364521 00000 n 0000388016 00000 n 0000364118 00000 n 0000411416 00000 n 0000010302 00000 n 0000005735 00000 n 0000023981 00000 n 0000442956 00000 n A creature targeted by this spell must make a Dexterity saving throw. 0000001856 00000 n 0000413235 00000 n 0000364887 00000 n 0000411876 00000 n 0000365289 00000 n 0000424497 00000 n Wand of Magic Missiles 42. 0000387451 00000 n 0000009497 00000 n Example 2: Wand of Paralysis: Have FG automatically roll to see if the wand is destroyed (and deleted from the equipment list) after using the last charge (roll occurs at dawn) and if not destroyed, automatically roll 1d6+1 for new charges if less than max up to max. 0000171746 00000 n 0000412716 00000 n 0000019102 00000 n 0000032615 00000 n 0000010900 00000 n On a 1, the wand crumbles into ashes and is destroyed. Wand of Binding Wand of Enemy Detection Wand of Fear Wand of Fireballs Wand of Lightning Bolts Wand of Magic Detection Wand of Magic Missiles Wand of Paralysis Wand of Polymorph Wand of Secrets Wand of the War Mage, +1, +2, or +3 Wand of Web Wand of Wonder 0000016075 00000 n 0000021913 00000 n 0000423781 00000 n 0000078336 00000 n %PDF-1.4 %���� 0000149524 00000 n 0000411565 00000 n 0000079465 00000 n 0000434632 00000 n This is a new subsection at the end of the “Combat” section: “Different game features can affect a target at the same time. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself … 0000014097 00000 n The target must succeed on a DC 15 Constitution saving throw or be Paralyzed for 1 minute. 0000411240 00000 n Wand of Negation (5e Equipment) Wand of Overexertion (5e Equipment) Wand of Paracusia (5e Equipment) 5e SRD:Wand of Paralysis; 5e SRD:Wand of Polymorph; Wand of Quoitwil (5e Equipment) Wand of Resistance (5e Equipment) Wand of Retriever's Eye (4e Equipment) 5e SRD:Wand of Secrets; Wand of Smiles (5e Equipment) Wand of Smiles, Variant (5e Equipment) 0000079041 00000 n 0000024615 00000 n The creature that was struck would be paralyzed for a minute. 0000029496 00000 n 0000442312 00000 n At dawn, two to seven charges (the maximum amount) would be replenished. 0000377902 00000 n At the time they paralyzed the "Lonely" it had one of the part grappled and within 5ft of the "Lonely", so it was taking psychic damage from the passive feature Psychic Leech after the Sorrowful Embrace. 0000003309 00000 n h�b```c`������ �� ̀ �@v����6>` (5���T2)y 0000378680 00000 n 0000424065 00000 n 0000149458 00000 n Wand of Paralysis (p. 211). 0000011071 00000 n 0000435462 00000 n 0000002257 00000 n IMPORTANT NOTICE: Although this crafting system leverages many existing mechanics published under the 5e SRD and OGL, the final product is completely home-brewed.The finer details of this system are still being revised, and those changes will slowly be introduced into this document. 0000008050 00000 n The rodwas between 2 and 3 ft (60 and 90 cm) long and weighed about 5 lb (roughly 2 kg). While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. 0000434740 00000 n This wand has 7 charges. Wand of Lightning Bolts 40. 0000387857 00000 n 0000016439 00000 n 0000421870 00000 n 0000412223 00000 n 0000411162 00000 n 0000002593 00000 n 0000007908 00000 n However, the system as a whole is totally functional and ready to be used in any … 0000294756 00000 n h�b````������6�*`b���B�i��� ���DJ)���`[���Yİ��������.|%��1X3�=�)��!s�َ��o���u�� 0000390566 00000 n I initially overlooked this for so long because I originally thought it only impacted Humanoids, but it impacts all creatures. 0000390994 00000 n Staff of Withering 35. 0000411319 00000 n 136 78 See the DMG errata: Combining Game effects (p.252) This is a new subsection at the end of the “Combat” section: Different game features can affect a target at the same time. 0000422269 00000 n At the end of each of the target's turns, it can repeat the saving throw, Ending the Effect on itself … Wand of Paralyzation is used to quickly stun the target. 0000011887 00000 n Does wand of magic missile 5e need attunement in dnd?The Wand of Magic Missile in 5e doesn't appear to require attunement, not as much attunement by 0000434981 00000 n Wand of Enemy Detection 37. 0000021229 00000 n 0000027068 00000 n The user could expend a charge of the wand to paralyzeopponents, before potentially crumbling to ash. The third and fourth sentences now read as follows: “The target must succeed on a DC 15 Con-stitution saving throw or be paralyzed for 1 minute.” Chapter 8 Combining Game Effects (p. 252). Wand of Binding Wand of Enemy Detection Wand of Fear Wand of Fireballs Wand of Lightning Bolts Wand of Magic Detection Wand of Magic Missiles Wand of Paralysis Wand of Polymorph Wand of Secrets Wand of Web Wand of Wonder Wand of the War Mage, +1, +2, or +3 Weapon, +1, +2, or +3 Well of Many Worlds Wind Fan Winged Boots Wings of Flying 0000364372 00000 n Can anyone think of a magic item that has more use than you originally thought? Cards for Rods, Staves, Wands, & Scrolls! 0000424470 00000 n 0000003227 00000 n 0000079659 00000 n H��W˪$���W��^T�|?@h! 0000377433 00000 n Wand of Polymorph 44. Are all wands cast at "level 1" or at their minimum relevant level (e.g. 0000378582 00000 n Wand of Fireballs 39. Wand of Paralysis. ~Q��1]�/�0�`8Ð���`������:�i��Yz�y J#e���\����J 0000001976 00000 n As an example, give me a moment to bring up the Wand of Paralysis. 6��Œ�ע�g���}G��]ݷG/�0���y�2#"#�q���w���6�����?��ۧ������ï���߼�������M��K8} ������>�_|���w������������y����/�z��.g���Ώ]�d���u.��������׾t~�2ž��*(W��H����Z��UW��=� � s�g�bߣk��u�={��A�z�{w%g[_��D�u�&�.���"V�UY]6]7Ġ�V\^�溭�=��T�:����U�Ut5$���u��.է�|ͻj䊖p}�:$Wp�.8ܨ�x��?ޕ$?�l�k����л�� �Er}��mF�0:y Sʵ����l�j��Q4�{�~��k|�)"2q�.ľ$~?D�H;�1�G�k�?����e;D����u��r���E(�]� �j����5�T�@���Hxdْ�S\�ˑzE9-1��*+��j ��p�Q,� -- One-Page Adventures for D&D 5th Edition on Kickstarter! While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. 0000149021 00000 n The wand itself had seven charges, and when used, it would emit a blue ray out of its tip, towards a creature within 60' (18.3 m). 0000005752 00000 n This is part of a series of magic item cards. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. 0000019300 00000 n Rare, requires Attunement by a spellcaster Seven charges, regains 1d6+1 charges at dawn. Wand of Web 47-48. 0000079589 00000 n 0000024345 00000 n 0000018316 00000 n 0000365115 00000 n The third and fourth sentences now read as follows: “The target must succeed on a DC 15 Con-stitution saving throw or be paralyzed for 1 minute.” Chapter 8 Combining Game Effects (p. 252). This wand has 7 Charges. 0000013473 00000 n 0000006718 00000 n 0000005897 00000 n 0000429837 00000 n 0000008601 00000 n Wand of Wonder 49-52. 0000016565 00000 n Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. Wand of The War Mage, +1, +2, or +3 46. At the end of each of the target’s turns, it can repeat the saving throw, ending the effect on itself … Wand of Paralysis. How about the Wand of Paralysis? The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. 1 Locations 1.1 The Black Pits 1.1.1 Sold by 1.2 Baldur's Gate 1.3 Shadows of Amn 1.4 Throne of Bhaal 2 Description 3 Gallery 4 External links Xithiss from "Tier 2" (×1 | 1 charge) This wand is found in Flesh Golem's Cave in the Lighthouse area and for sale at the Sorcerous Sundries in BG1 In Shadows of Amn it can be … 0000365003 00000 n The wand regains 1d6 + 1 expended charges daily at dawn. 0000386836 00000 n 0000364832 00000 n 0000425039 00000 n 0000364196 00000 n Wand of Binding: 93: Wand of Enemy Detection: 94: Wand of Fear: 95: Wand of Fireballs: 96: Wand of Lightning Bolts: 97: Wand of Paralysis: 98: Wand of the War Mage +2: 99: Wand of Wonder: 100: Wings of Flying 0000009776 00000 n 0000365185 00000 n 0000294319 00000 n 136 0 obj <> endobj xref 0000266047 00000 n While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. 0000022305 00000 n 0000002652 00000 n 0000013952 00000 n 0000294253 00000 n Wand of Secrets 45. 0000008944 00000 n While holding it, you can use an action to expend 1 of its Charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. 0000390235 00000 n 0000006928 00000 n 0000078599 00000 n Wand of Magic Detection 41. 0000400001 00000 n A wand of viscid globswas a metal baton with no decoration. 0000399354 00000 n 0000003113 00000 n 0000434363 00000 n 0000155625 00000 n Or only spell equivalents of proper level? 0000006183 00000 n https://roll20.net/compendium/dnd5e/Wand%20of%20Paralysis. 0000412047 00000 n On a failed save, the target takes 10d6+40 force damage 0000378512 00000 n The target must succeed on a DC 15 Constitution saving throw or be Paralyzed for 1 minute. 0000018598 00000 n 0000387424 00000 n 0000442573 00000 n h�bbbd`b``Ń3�%W/@� _�� endstream endobj 122 0 obj <>/Metadata 4 0 R/Pages 3 0 R/StructTreeRoot 6 0 R/Type/Catalog/ViewerPreferences<>>> endobj 123 0 obj <>/Font<>/ProcSet[/PDF/Text]/XObject<>>>/Rotate 0/StructParents 2/TrimBox[0.0 0.0 612.0 792.0]/Type/Page>> endobj 124 0 obj <> endobj 125 0 obj <>stream 0000294678 00000 n The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. 0000006013 00000 n 0000377929 00000 n stop Lightning Wand, but fail to stop Wands of Heavens?) 0000005593 00000 n A booklet of colourful one-page adventures for D&D 5th Edition ranging from levels 1-9 and designed for a single session of play. 121 0 obj <> endobj xref 121 84 0000000016 00000 n 0000000016 00000 n 0000008162 00000 n 0000024173 00000 n Wand of Binding 36. 0000019037 00000 n 0000421607 00000 n %PDF-1.4 %���� 0000002508 00000 n 0000070567 00000 n 0000387120 00000 n This is a new subsection at the end of the “Combat” section: Different game features can affect a target at the same time. 0000009373 00000 n 0000412117 00000 n 0000007181 00000 n Custom Items 0000054720 00000 n 0000377156 00000 n This wand has 7 Charges. This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. 0000434066 00000 n trailer <<58D50E0CAAA0480EA211DD6EB751BB8B>]/Prev 446128/XRefStm 2332>> startxref 0 %%EOF 204 0 obj <>stream 0000030166 00000 n Wand of Fear 38. Good Day, I was running an adventure the other night and one of the party members used a Wand of Paralysis to paralyze a "Lonely" from MTF. 0000149641 00000 n While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. 0000149099 00000 n This is part of the 5e System Reference Document. All combat maneuver checks made to grapple the target automatically fail. 0000364040 00000 n 0000399625 00000 n 0000177730 00000 n Wand of Paralysis 43. NOW LIVE!
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