A rot grub (Dungeonscape) is a Diminuitive maggot that burrows into a creature, dealing 1d6 damage per round for 2d4 rounds or until its victim dies. If it kills a Medium or larger creature, it produces a CR 6 rot grub swarm within about a week. Wait, that's a joke, son. Rot Grub CR 4. Rot grubs are finger-sized maggots that eat living or dead flesh, although they can survive on plant matter. If not, a remove disease spell would be needed to eliminate them before they reached a victim's heart.5 In 1357 DR, rot grubs … Applying fire to the bite wound before the end of the target’s next turn deals 1 fire damage to the target and kills these rot grubs. Melee Weapon Attack: +0 to hit, reach 0 ft., one creature in the swarm's space. At the start of each of the target's turns, the target takes 1d6 piercing damage per rot grub infesting it. I'm nervous about using these guys, since while all my players are fairly experiences to TRPGs in general, I have two players that are new to DnD 5e and only one player who I think *might* recognize the rot grubs and what to do do keep them from killing low level players. Hit: The target is infested by 1d4 rot grubs. Rot grubs are nauseating parasites that feed on flesh and nest in corpses. XP 1,200. ROT GRUB (Dungeon Hazard) Rot grubs reside in rotting substances, most commonly the rotted flesh of corpses, but they can also reside in offal, dung and rotting vegetation. They only have a CR rating for XP purposes, but don't have any attributes and aren't treated like a traditional monster. I've never really seen a Rot Grubs that I've ever liked. They viciously burrow into any living flesh which they come into contact with. VGtM. They resemble maggots of a size of about an inch long. If fire is immediately applied to the rot grubs, they will be killed immediately, however the creature will also take 3 (1d6) fire damage if from say, a torch. JoeTheLawyer left me a voicemail over on the Tavern Chat podcast (and I'll be putting that episode up later tonight) about, specifically out Tim (Gothridge Manor) using rot grubs to cut down on Joe digging through every piece of garbage in a session looking for loot.And therein lies my issue with rot grubs. Arrow and other munitions are broken 50% of the time. The rot grubs do 3 (1d6) piercing damage on the first round of contact. Rot Grubs. A fire-based spell will do it's damage if used to kill the rot grubs. Rotgrubs, true polymorphed and transformed back by that nebulous mechanic of 0 damage but destruction or made into glass beads mounted on snapjaw arrow heads fired into people will place a rot grub inside someone, they are now dead unless lesser restoration is available. Rot grubs were a species of parasitic grubs.2 1 Abilities 2 History 3 Ecology 3.1 Diet 3.2 Habitats 3.3 Usages 4 Appendix 4.1 Appearances 4.2 Gallery 4.3 References If their victims were quick, they could be treated with fire or by cutting them out with a blade. A few questions I have: - Could a rot grub be bought using the warbeast template? Otherwise, 1d6 grubs swiftly burst from the carcass to burrow into the creature, which can attempt a DC 15 Reflex save to avoid the grubs … Its drawback is that an enemy has to walk into it for it to do any damage (or not walk away from it, if it was deployed to the enemy’s space) . Rot Grub Pot. After burrowing into the flesh of a living creature, a rot grub instinctively chews its way toward the heart in order to kill its host. Hit: 5 (1d4 + 3) bludgeoning damage and the target is infested by 1d4 rot grubs. Rot Grub, 12ea (CR 1/8, XP: 10) Attacks: bite (+1, burrow after successful attack. (If not, you could technically use the slavery … They infest corpses and piles of decaying matter and Attack living creatures that disturb them. A Swarm of Rot Grubs Bite action reads: Bites. In 5e's vein of making some monsters more like traps (green slime), here's what I did. 1d6 damage at the start of PC’s turn unless Generally, a handful of the grubs infest a single corpse at a time, and a DC 15 Perception check is enough to notice and avoid the grubs. At the start of each of the target’s turns, the target takes 1d6 piercing damage per rot grub infesting it.
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