What exact balance you want in your division is going to depend entirely on what the situation at hand is, so I can't really dig into the specifics of what would be best. Mobile battalions: Cavalry, motorized infantry, mechanized infantry, motorized rocket artillery 3. It is only visible to you. . The specialized templates are borrowed from Dustinl769, the Hearts of Iron IV youtuber. I was thinking maybe a cambat width of 10 should suffice. You have the usual 'Leg infantry', etc. If you want more hard attack, change 1 LT to a LTD. All rights reserved. As little infantry-types (like mountaineers) as you want to get enough org and HP as you are comfortable with. Hearts of Iron IV 4 - Recommended Division Templates - Naguide This item has been removed from the community because it violates Steam Community & Content Guidelines. Mountaineers (and SF in general) are more offensively orientated tools. Especially when you're still going to be suffering a pretty big penalty to your stats, the extra concentration will help your efficiency inside the combat. 7x Infantry 90 days 2x Artillery 120 days 1x Support Artillery 120 days I'm genuinely interested. as an option, as well as the special battalions like Mountaineers. If you stick with the same amount of mountaineers, lets say 10 battalions, out of a total of 20 in something like a 10 mountaineer, 1 heavy tank 9 light tanks division, the mountaineers are making up half of the total division and are only having that much effect. It's usually 5% of your army size (counting battalions, NOT divisions, so bigger templates raise your cap higher). They carry all the drawbacks of being an armored division, while not packing enough firepower to make up for it. Make your armoured divisions for breakthroughs and for encirclements. Or to first encircle the enemy on the mountain and starve them down, to minimize the amount of fighting you actually have to do. Like the previous installment in the series, Steel Division 2 is not only being developed but also self-published by the French independent studio Eugen Systems (R. Report problems with download to [email protected] The Soviets by 1943 used the Tank Corps, which really was a division in size, it had 3 "brigades" of only 65 tanks each, with 2 SPG and 1 TD "regiments" so it basically was a normal Panzer division but called a corps due to Soviet army restructuring that shrunk their units down. Press J to jump to the feed. All trademarks are property of their respective owners in the US and other countries. Answered Nov 14, 2018. You have the usual 'Leg infantry', etc. This can be raised by the lower special forces technology branch, or by some national focuses. In-game Template: 10 x Mountaineers, Engineer + Cavalry Recon + Artillery Supports **OPTIONAL: Trade three mountaineers for two artillery battalions to increase soft attack and defense** What and When to Use: This is your priority to build your own special forces. I have a large stretch of moutainous terrain that I need to attack and I was wondering what would be the most optimal make up for mountaineers. @Grif109 What would historical divisions look like in Hoi4's division designer? Armored battalion: Tanks, tank destroyers, self-propelled artillery/anti-airIncreasing the nu… I'm not actually sure if this is even worth it, but I can see a case for it. This concluded the guide. There's a tooltip in-game that's kinda hidden, with all the details. Warning: Releasable nations inheret the templates of the country it came from if it hasn't spawned at the start of the game. The cap starts at 24 battalions, but goes up asyour army grows. You get the idea. Todays hoi4 video is talking about a new hearts of iron 4 division design tutorial for hoi4. Each combat regiment in a division consists entirely of a mix of battalions within a single battalion type. First off, they add +30% breakthrough off equipment. A lot less impressive. Since you're being offensive, you might as well be 40 wide. © Valve Corporation. Español - Latinoamérica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Division#Stat_optimizations, https://www.youtube.com/playlist?list=PLXScUw3mEwbTD4mU8zvoRlVN27leMCAuW, https://steamcommunity.com/sharedfiles/filedetails/?id=2174965964, https://steamcommunity.com/sharedfiles/filedetails/?id=2175626844, https://steamcommunity.com/sharedfiles/filedetails/?id=2182500905, https://steamcommunity.com/sharedfiles/filedetails/?id=2140916412. A lot like how they do at the start of a game. I hope Paradox fixes this weird free-for-all division structure that encourages layouts that wouldn't be able to work in reality. I hope you find this guide helpful. Same goes with their terrain mods. as someone who remotely understands proper battalion/regimental layouts in historical WWII divisions, this makes me want to puke. The one complicating factor is that the mountaineers in this case, by virtue of improving the terrain modifiers, are also going to be adding attacks and breakthrough, so you should lean slightly more into them than you would with other divisions. What are the best Hoi4 division templates now? I think a 1940 Panzer Division would have something like this as its line units: I highly recommend against using 20 width armored divisions. Not that the SF cap matters, there are lots of exploits to get around it. What IS A collection of all division templates for the minor and major nations. It will give me the list of possible templates while in the Hearts of Iron IV game. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. It is often a lot easier to simply go around a mountain than it is to try and fight through the mountain. Supply use to size ratio? It depends on whether you're playing with the special forces cap (or disabled via mod or did the template switch workaround). Tanks are also going to be adding more of that precious breakthrough and hardness, so if you don't need all that much armor to overcome the enemies piercing, but want a minimum amount of tank battalions so you can stack more breakthrough and hardness, you might better off using a single (super)heavy tank battalion for that juicy %highest bonus to armor, and fill in the rest with lights or mediums to be adding breakthrough and hardness, without having as much of an impact on your terrain penalty. @Nocty1501 compare it to a template without mp, it should have more suppression per manpower. Another great guide. You will want tanks. Contents 1 Head 2 Rows 2.1 Parameters 3 End 4 Example Head The table head is defined by. That 3rd Mot Inf should line up with the others, formatting went wonky. Well it says 68 allowed Special Forces battalions, New comments cannot be posted and votes cannot be cast. They begin the game with Mountaineers I researched, but do not actually have the template, their starting So I was wondering … HOI4 version: Current version Kaiserreich version: 0.14.2 Ecuador should start off with a basic mountaineers template. I suppose you also get the higher org and recovery, and perhaps a pittance of attacks depending on your techs, but I don't think those are worth the cost of HP ratios, IC cost, and eating up your SF cap. You may field the basic templates while playing the major nation. If you want more soft attack, change 1 LT to a LSPART. As few tanks as you need to get the armor bonus and add enough breakthrough/hardness to absorb all enemy attacks. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. +35% attack on mountains is damn near doubling the stats you offer, ending up with a total of -25% penalty, or 75% stat retention, compared to the basic -60% penalty from mountains, which would only be 40% stat retention. Please leave a comment if you disagree with some of templates or want to leave a thoughtful feedback. Please see the. Review the templates and work on increasing organizations. And then you have to ask what alternatives there are that might be easier, or more effective. Now, that is only infantry equipment so it isn't really a whole lot of extra breakthrough, but it is still something. You know a template guide has no idea what it's talking about when the offmap garrison is 3 cavalry battalions with SUPPORT MILITARY POLICE. My tanks and infantry take forever to move and don't seem to be able to break the defence of enemy divisions even with air superiority. Grayson Richter, Just hit 1,000 hours in game. The listed templates will be described with brief purpose and what to not use. Another good trick is to use artillery. Another goal of this guide is to showcase the templates that are noob/newbie players friendly, and it will make you get feel the important aspects of a division template such as width, organization, piercing, and breakthrough. Press question mark to learn the rest of the keyboard shortcuts. as an option, as well as the special battalions like Mountaineers. But if you have no choice but to actually push through the mountains, a mountain fighting division will usually help. This is the list of starter division templates. Your basic infantry are going to be doing basically the same thing, without the added complexity. Deleting the template … This would make each battalion use less of your cap, but the mountaineer bonuses (Higher ORG, terrain buffs) would be reduced. delete_unit_template_and_units = { division_template = "Greek Mountaineers" } Tip: Does not delete division templates or divisions from other countries, even if they have shared the same name for divisions or even the same unit (oob) file. Infantry battalions: Infantry, special forces, line (towed) artillery/anti-air/anti-tank 2. Go into the division template designer, and click on 'Add infantry battalion'. It will introduce you from the basic templates for general purpose to the specialized templates for the major nations. This template can be used to create a collapsed table of the adjusters modifiers of equipment and land units for the use in infoboxes. Therefore, I have made, and I am introducing this guide. But if you kept those 10 mountaineers and put them in an 11/6 style with 1 heavy tanks and 6 light SPG (and are willing to sack the breakthrough from not having as many tanks), those 10 mountaineers are making up a greater percentage of the total which is now 17, which is going to improve your terrain mods (+11.5 with the 10/1/9, +15.3 with the 10/1/6), without really changing a whole lot about the division. You need to sign in or create an account to do that. Later on, your special forces cap will be tied to your total army size. And breakthrough is only used when attacking, so in order to be using this bonus that you're paying for, you have to be attacking. How would a 12 MTN/ 4 ARTY/2 tank XX do ? Hover over the special forces icon next to the @Rizzo Most historical divisions would also be significantly smaller than these. This item will only be visible in searches to you, your friends, and admins. I have browsed the guides regarding the division templates on Hearts of Iron IV Steam page and have been dissatisfied with some guides that are outdated and short. HOI4 is one of our most popular trainers so it is updated regularly if we find an issue with it. I designed the basic templates on my own, and they will be on this showcase, too. Hills only go from -30 penalty or 70% retention to -10% penalty, or 90% retention. You could also do a 10/0, but that would allow you to only make 2 divisions. It doesn't care if you change Infantry into Mountaineers or Infantry into Heavy Armor, it's just a 50% penalty. First off, you have to identify what your problem actually is that you are trying to solve it with designing and fielding a whole new type of division. Well, the title pretty much sums it up. Hover over the special forces icon next to the Mountaineer icon and the game will tell you your total number of battalions, as well as the number of specials you can make. Thank you for reading my guide. It's a quality vs quantity case. If you're stuck at the 24 cap, I would advise sticking to the controversial 7/2, just so you can make 3 divisions, which would use up 21/24 of your cap. The three battalion types are: 1. My goal for the guide is to just Shift + Tab and open the list of division templates in one click. What template would be good for a mountaineer division? I am giving you an award. Tanks can get a bit wonkier depending on the country since some regiments have supporting Mechanized elements that effectively make them have 4 battalions in a motorized regiment (3 Battalions of motorized with 1 mechanized battalion). Alternatively, you can use some regular INF in your templates. SF get the smallest defensive boosts from the support weapon upgrades (which means the infantry will have more, which means more e-org), and depending what doctrine you choose, the bonus org/recovery that the SF gets might become much less of a factor. The Referential Guide to Division Templates. And then dump everything else into attacks. Using a 6/4 (MOUNT/INF) would make you be able to train 4 divisions. Also, the mountains are defended by a combination of infantry, mechanized and armor divisions. Go into the division template designer, and click on 'Add infantry battalion'. If the cap isn't an issue, then I would definitely keep the mountaineers exclusive because you want them 3 vertical battalions make a regiment, 3 regiments makes a division. But the basic division design principles apply. Not for the attacks specifically, but to reduce the total amount of battalions in the division, which means that each battalion is making up more of the average. May 15, 2018 What would be the best division template in Hearts of Iron 4? If you change the template a division uses, it carries a 50% penalty to experience for battalions that change type. The armor bonus is always powerful, and since you're using mountaineers which are a basic 4.0 kph to begin with, you can more liberally use the heavies and super heavies which are great sources of armor stat. I'm trying to invade countries in South America. this shows every template you need as germany for multiplayer or single. There There is little point in using mountaineers defensively, you're only getting +10% in mountains or +5% in hills. You may want to field the divisions while playing as the minor nation. The ideal template will be 5 LT and 5/6 MOT, to make sure the organization is at least mediocre; otherwise, this division will not last for a day. This item will only be visible to you, admins, and anyone marked as a creator.
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